aws.gamelift.MatchmakingConfiguration
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Provides a GameLift Alias resource.
Create MatchmakingConfiguration Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new MatchmakingConfiguration(name: string, args: MatchmakingConfigurationArgs, opts?: CustomResourceOptions);@overload
def MatchmakingConfiguration(resource_name: str,
                             args: MatchmakingConfigurationArgs,
                             opts: Optional[ResourceOptions] = None)
@overload
def MatchmakingConfiguration(resource_name: str,
                             opts: Optional[ResourceOptions] = None,
                             acceptance_required: Optional[bool] = None,
                             acceptance_timeout_seconds: Optional[int] = None,
                             additional_player_count: Optional[int] = None,
                             backfill_mode: Optional[str] = None,
                             custom_event_data: Optional[str] = None,
                             description: Optional[str] = None,
                             flex_match_mode: Optional[str] = None,
                             game_properties: Optional[Sequence[MatchmakingConfigurationGamePropertyArgs]] = None,
                             game_session_data: Optional[str] = None,
                             game_session_queue_arns: Optional[Sequence[str]] = None,
                             name: Optional[str] = None,
                             notification_target: Optional[str] = None,
                             request_timeout_seconds: Optional[int] = None,
                             rule_set_name: Optional[str] = None,
                             tags: Optional[Mapping[str, str]] = None)func NewMatchmakingConfiguration(ctx *Context, name string, args MatchmakingConfigurationArgs, opts ...ResourceOption) (*MatchmakingConfiguration, error)public MatchmakingConfiguration(string name, MatchmakingConfigurationArgs args, CustomResourceOptions? opts = null)
public MatchmakingConfiguration(String name, MatchmakingConfigurationArgs args)
public MatchmakingConfiguration(String name, MatchmakingConfigurationArgs args, CustomResourceOptions options)
type: aws:gamelift:MatchmakingConfiguration
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args MatchmakingConfigurationArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args MatchmakingConfigurationArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args MatchmakingConfigurationArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args MatchmakingConfigurationArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args MatchmakingConfigurationArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
MatchmakingConfiguration Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.
The MatchmakingConfiguration resource accepts the following input properties:
- RequestTimeout intSeconds 
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
- RuleSet stringName 
- A rule set names for the matchmaking rule set to use with this configuration.
- AcceptanceRequired bool
- Specifies if the match that was created with this configuration must be accepted by matched players.
- AcceptanceTimeout intSeconds 
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- AdditionalPlayer intCount 
- The number of player slots in a match to keep open for future players.
- BackfillMode string
- The method used to backfill game sessions that are created with this matchmaking configuration.
- CustomEvent stringData 
- Information to be added to all events related to this matchmaking configuration.
- Description string
- A human-readable description of the matchmaking configuration.
- FlexMatch stringMode 
- Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
- GameProperties List<MatchmakingConfiguration Game Property> 
- One or more custom game properties. See below.
- GameSession stringData 
- A set of custom game session properties.
- GameSession List<string>Queue Arns 
- The ARNs of the GameLift game session queue resources.
- Name string
- Name of the matchmaking configuration
- NotificationTarget string
- An SNS topic ARN that is set up to receive matchmaking notifications.
- Dictionary<string, string>
- Key-value map of resource tags. .If configured with a provider default_tagsconfiguration block present, tags with matching keys will overwrite those defined at the provider-level.
- RequestTimeout intSeconds 
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
- RuleSet stringName 
- A rule set names for the matchmaking rule set to use with this configuration.
- AcceptanceRequired bool
- Specifies if the match that was created with this configuration must be accepted by matched players.
- AcceptanceTimeout intSeconds 
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- AdditionalPlayer intCount 
- The number of player slots in a match to keep open for future players.
- BackfillMode string
- The method used to backfill game sessions that are created with this matchmaking configuration.
- CustomEvent stringData 
- Information to be added to all events related to this matchmaking configuration.
- Description string
- A human-readable description of the matchmaking configuration.
- FlexMatch stringMode 
- Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
- GameProperties []MatchmakingConfiguration Game Property Args 
- One or more custom game properties. See below.
- GameSession stringData 
- A set of custom game session properties.
- GameSession []stringQueue Arns 
- The ARNs of the GameLift game session queue resources.
- Name string
- Name of the matchmaking configuration
- NotificationTarget string
- An SNS topic ARN that is set up to receive matchmaking notifications.
- map[string]string
- Key-value map of resource tags. .If configured with a provider default_tagsconfiguration block present, tags with matching keys will overwrite those defined at the provider-level.
- requestTimeout IntegerSeconds 
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
- ruleSet StringName 
- A rule set names for the matchmaking rule set to use with this configuration.
- acceptanceRequired Boolean
- Specifies if the match that was created with this configuration must be accepted by matched players.
- acceptanceTimeout IntegerSeconds 
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- additionalPlayer IntegerCount 
- The number of player slots in a match to keep open for future players.
- backfillMode String
- The method used to backfill game sessions that are created with this matchmaking configuration.
- customEvent StringData 
- Information to be added to all events related to this matchmaking configuration.
- description String
- A human-readable description of the matchmaking configuration.
- flexMatch StringMode 
- Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
- gameProperties List<MatchmakingConfiguration Game Property> 
- One or more custom game properties. See below.
- gameSession StringData 
- A set of custom game session properties.
- gameSession List<String>Queue Arns 
- The ARNs of the GameLift game session queue resources.
- name String
- Name of the matchmaking configuration
- notificationTarget String
- An SNS topic ARN that is set up to receive matchmaking notifications.
- Map<String,String>
- Key-value map of resource tags. .If configured with a provider default_tagsconfiguration block present, tags with matching keys will overwrite those defined at the provider-level.
- requestTimeout numberSeconds 
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
- ruleSet stringName 
- A rule set names for the matchmaking rule set to use with this configuration.
- acceptanceRequired boolean
- Specifies if the match that was created with this configuration must be accepted by matched players.
- acceptanceTimeout numberSeconds 
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- additionalPlayer numberCount 
- The number of player slots in a match to keep open for future players.
- backfillMode string
- The method used to backfill game sessions that are created with this matchmaking configuration.
- customEvent stringData 
- Information to be added to all events related to this matchmaking configuration.
- description string
- A human-readable description of the matchmaking configuration.
- flexMatch stringMode 
- Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
- gameProperties MatchmakingConfiguration Game Property[] 
- One or more custom game properties. See below.
- gameSession stringData 
- A set of custom game session properties.
- gameSession string[]Queue Arns 
- The ARNs of the GameLift game session queue resources.
- name string
- Name of the matchmaking configuration
- notificationTarget string
- An SNS topic ARN that is set up to receive matchmaking notifications.
- {[key: string]: string}
- Key-value map of resource tags. .If configured with a provider default_tagsconfiguration block present, tags with matching keys will overwrite those defined at the provider-level.
- request_timeout_ intseconds 
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
- rule_set_ strname 
- A rule set names for the matchmaking rule set to use with this configuration.
- acceptance_required bool
- Specifies if the match that was created with this configuration must be accepted by matched players.
- acceptance_timeout_ intseconds 
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- additional_player_ intcount 
- The number of player slots in a match to keep open for future players.
- backfill_mode str
- The method used to backfill game sessions that are created with this matchmaking configuration.
- custom_event_ strdata 
- Information to be added to all events related to this matchmaking configuration.
- description str
- A human-readable description of the matchmaking configuration.
- flex_match_ strmode 
- Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
- game_properties Sequence[MatchmakingConfiguration Game Property Args] 
- One or more custom game properties. See below.
- game_session_ strdata 
- A set of custom game session properties.
- game_session_ Sequence[str]queue_ arns 
- The ARNs of the GameLift game session queue resources.
- name str
- Name of the matchmaking configuration
- notification_target str
- An SNS topic ARN that is set up to receive matchmaking notifications.
- Mapping[str, str]
- Key-value map of resource tags. .If configured with a provider default_tagsconfiguration block present, tags with matching keys will overwrite those defined at the provider-level.
- requestTimeout NumberSeconds 
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
- ruleSet StringName 
- A rule set names for the matchmaking rule set to use with this configuration.
- acceptanceRequired Boolean
- Specifies if the match that was created with this configuration must be accepted by matched players.
- acceptanceTimeout NumberSeconds 
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- additionalPlayer NumberCount 
- The number of player slots in a match to keep open for future players.
- backfillMode String
- The method used to backfill game sessions that are created with this matchmaking configuration.
- customEvent StringData 
- Information to be added to all events related to this matchmaking configuration.
- description String
- A human-readable description of the matchmaking configuration.
- flexMatch StringMode 
- Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
- gameProperties List<Property Map>
- One or more custom game properties. See below.
- gameSession StringData 
- A set of custom game session properties.
- gameSession List<String>Queue Arns 
- The ARNs of the GameLift game session queue resources.
- name String
- Name of the matchmaking configuration
- notificationTarget String
- An SNS topic ARN that is set up to receive matchmaking notifications.
- Map<String>
- Key-value map of resource tags. .If configured with a provider default_tagsconfiguration block present, tags with matching keys will overwrite those defined at the provider-level.
Outputs
All input properties are implicitly available as output properties. Additionally, the MatchmakingConfiguration resource produces the following output properties:
- Arn string
- Matchmaking Configuration ARN.
- CreationTime string
- The time when the Matchmaking Configuration was created.
- Id string
- The provider-assigned unique ID for this managed resource.
- RuleSet stringArn 
- Dictionary<string, string>
- A map of tags assigned to the resource, including those inherited from the provider default_tagsconfiguration block.
- Arn string
- Matchmaking Configuration ARN.
- CreationTime string
- The time when the Matchmaking Configuration was created.
- Id string
- The provider-assigned unique ID for this managed resource.
- RuleSet stringArn 
- map[string]string
- A map of tags assigned to the resource, including those inherited from the provider default_tagsconfiguration block.
- arn String
- Matchmaking Configuration ARN.
- creationTime String
- The time when the Matchmaking Configuration was created.
- id String
- The provider-assigned unique ID for this managed resource.
- ruleSet StringArn 
- Map<String,String>
- A map of tags assigned to the resource, including those inherited from the provider default_tagsconfiguration block.
- arn string
- Matchmaking Configuration ARN.
- creationTime string
- The time when the Matchmaking Configuration was created.
- id string
- The provider-assigned unique ID for this managed resource.
- ruleSet stringArn 
- {[key: string]: string}
- A map of tags assigned to the resource, including those inherited from the provider default_tagsconfiguration block.
- arn str
- Matchmaking Configuration ARN.
- creation_time str
- The time when the Matchmaking Configuration was created.
- id str
- The provider-assigned unique ID for this managed resource.
- rule_set_ strarn 
- Mapping[str, str]
- A map of tags assigned to the resource, including those inherited from the provider default_tagsconfiguration block.
- arn String
- Matchmaking Configuration ARN.
- creationTime String
- The time when the Matchmaking Configuration was created.
- id String
- The provider-assigned unique ID for this managed resource.
- ruleSet StringArn 
- Map<String>
- A map of tags assigned to the resource, including those inherited from the provider default_tagsconfiguration block.
Look up Existing MatchmakingConfiguration Resource
Get an existing MatchmakingConfiguration resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: MatchmakingConfigurationState, opts?: CustomResourceOptions): MatchmakingConfiguration@staticmethod
def get(resource_name: str,
        id: str,
        opts: Optional[ResourceOptions] = None,
        acceptance_required: Optional[bool] = None,
        acceptance_timeout_seconds: Optional[int] = None,
        additional_player_count: Optional[int] = None,
        arn: Optional[str] = None,
        backfill_mode: Optional[str] = None,
        creation_time: Optional[str] = None,
        custom_event_data: Optional[str] = None,
        description: Optional[str] = None,
        flex_match_mode: Optional[str] = None,
        game_properties: Optional[Sequence[MatchmakingConfigurationGamePropertyArgs]] = None,
        game_session_data: Optional[str] = None,
        game_session_queue_arns: Optional[Sequence[str]] = None,
        name: Optional[str] = None,
        notification_target: Optional[str] = None,
        request_timeout_seconds: Optional[int] = None,
        rule_set_arn: Optional[str] = None,
        rule_set_name: Optional[str] = None,
        tags: Optional[Mapping[str, str]] = None,
        tags_all: Optional[Mapping[str, str]] = None) -> MatchmakingConfigurationfunc GetMatchmakingConfiguration(ctx *Context, name string, id IDInput, state *MatchmakingConfigurationState, opts ...ResourceOption) (*MatchmakingConfiguration, error)public static MatchmakingConfiguration Get(string name, Input<string> id, MatchmakingConfigurationState? state, CustomResourceOptions? opts = null)public static MatchmakingConfiguration get(String name, Output<String> id, MatchmakingConfigurationState state, CustomResourceOptions options)resources:  _:    type: aws:gamelift:MatchmakingConfiguration    get:      id: ${id}- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- AcceptanceRequired bool
- Specifies if the match that was created with this configuration must be accepted by matched players.
- AcceptanceTimeout intSeconds 
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- AdditionalPlayer intCount 
- The number of player slots in a match to keep open for future players.
- Arn string
- Matchmaking Configuration ARN.
- BackfillMode string
- The method used to backfill game sessions that are created with this matchmaking configuration.
- CreationTime string
- The time when the Matchmaking Configuration was created.
- CustomEvent stringData 
- Information to be added to all events related to this matchmaking configuration.
- Description string
- A human-readable description of the matchmaking configuration.
- FlexMatch stringMode 
- Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
- GameProperties List<MatchmakingConfiguration Game Property> 
- One or more custom game properties. See below.
- GameSession stringData 
- A set of custom game session properties.
- GameSession List<string>Queue Arns 
- The ARNs of the GameLift game session queue resources.
- Name string
- Name of the matchmaking configuration
- NotificationTarget string
- An SNS topic ARN that is set up to receive matchmaking notifications.
- RequestTimeout intSeconds 
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
- RuleSet stringArn 
- RuleSet stringName 
- A rule set names for the matchmaking rule set to use with this configuration.
- Dictionary<string, string>
- Key-value map of resource tags. .If configured with a provider default_tagsconfiguration block present, tags with matching keys will overwrite those defined at the provider-level.
- Dictionary<string, string>
- A map of tags assigned to the resource, including those inherited from the provider default_tagsconfiguration block.
- AcceptanceRequired bool
- Specifies if the match that was created with this configuration must be accepted by matched players.
- AcceptanceTimeout intSeconds 
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- AdditionalPlayer intCount 
- The number of player slots in a match to keep open for future players.
- Arn string
- Matchmaking Configuration ARN.
- BackfillMode string
- The method used to backfill game sessions that are created with this matchmaking configuration.
- CreationTime string
- The time when the Matchmaking Configuration was created.
- CustomEvent stringData 
- Information to be added to all events related to this matchmaking configuration.
- Description string
- A human-readable description of the matchmaking configuration.
- FlexMatch stringMode 
- Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
- GameProperties []MatchmakingConfiguration Game Property Args 
- One or more custom game properties. See below.
- GameSession stringData 
- A set of custom game session properties.
- GameSession []stringQueue Arns 
- The ARNs of the GameLift game session queue resources.
- Name string
- Name of the matchmaking configuration
- NotificationTarget string
- An SNS topic ARN that is set up to receive matchmaking notifications.
- RequestTimeout intSeconds 
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
- RuleSet stringArn 
- RuleSet stringName 
- A rule set names for the matchmaking rule set to use with this configuration.
- map[string]string
- Key-value map of resource tags. .If configured with a provider default_tagsconfiguration block present, tags with matching keys will overwrite those defined at the provider-level.
- map[string]string
- A map of tags assigned to the resource, including those inherited from the provider default_tagsconfiguration block.
- acceptanceRequired Boolean
- Specifies if the match that was created with this configuration must be accepted by matched players.
- acceptanceTimeout IntegerSeconds 
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- additionalPlayer IntegerCount 
- The number of player slots in a match to keep open for future players.
- arn String
- Matchmaking Configuration ARN.
- backfillMode String
- The method used to backfill game sessions that are created with this matchmaking configuration.
- creationTime String
- The time when the Matchmaking Configuration was created.
- customEvent StringData 
- Information to be added to all events related to this matchmaking configuration.
- description String
- A human-readable description of the matchmaking configuration.
- flexMatch StringMode 
- Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
- gameProperties List<MatchmakingConfiguration Game Property> 
- One or more custom game properties. See below.
- gameSession StringData 
- A set of custom game session properties.
- gameSession List<String>Queue Arns 
- The ARNs of the GameLift game session queue resources.
- name String
- Name of the matchmaking configuration
- notificationTarget String
- An SNS topic ARN that is set up to receive matchmaking notifications.
- requestTimeout IntegerSeconds 
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
- ruleSet StringArn 
- ruleSet StringName 
- A rule set names for the matchmaking rule set to use with this configuration.
- Map<String,String>
- Key-value map of resource tags. .If configured with a provider default_tagsconfiguration block present, tags with matching keys will overwrite those defined at the provider-level.
- Map<String,String>
- A map of tags assigned to the resource, including those inherited from the provider default_tagsconfiguration block.
- acceptanceRequired boolean
- Specifies if the match that was created with this configuration must be accepted by matched players.
- acceptanceTimeout numberSeconds 
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- additionalPlayer numberCount 
- The number of player slots in a match to keep open for future players.
- arn string
- Matchmaking Configuration ARN.
- backfillMode string
- The method used to backfill game sessions that are created with this matchmaking configuration.
- creationTime string
- The time when the Matchmaking Configuration was created.
- customEvent stringData 
- Information to be added to all events related to this matchmaking configuration.
- description string
- A human-readable description of the matchmaking configuration.
- flexMatch stringMode 
- Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
- gameProperties MatchmakingConfiguration Game Property[] 
- One or more custom game properties. See below.
- gameSession stringData 
- A set of custom game session properties.
- gameSession string[]Queue Arns 
- The ARNs of the GameLift game session queue resources.
- name string
- Name of the matchmaking configuration
- notificationTarget string
- An SNS topic ARN that is set up to receive matchmaking notifications.
- requestTimeout numberSeconds 
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
- ruleSet stringArn 
- ruleSet stringName 
- A rule set names for the matchmaking rule set to use with this configuration.
- {[key: string]: string}
- Key-value map of resource tags. .If configured with a provider default_tagsconfiguration block present, tags with matching keys will overwrite those defined at the provider-level.
- {[key: string]: string}
- A map of tags assigned to the resource, including those inherited from the provider default_tagsconfiguration block.
- acceptance_required bool
- Specifies if the match that was created with this configuration must be accepted by matched players.
- acceptance_timeout_ intseconds 
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- additional_player_ intcount 
- The number of player slots in a match to keep open for future players.
- arn str
- Matchmaking Configuration ARN.
- backfill_mode str
- The method used to backfill game sessions that are created with this matchmaking configuration.
- creation_time str
- The time when the Matchmaking Configuration was created.
- custom_event_ strdata 
- Information to be added to all events related to this matchmaking configuration.
- description str
- A human-readable description of the matchmaking configuration.
- flex_match_ strmode 
- Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
- game_properties Sequence[MatchmakingConfiguration Game Property Args] 
- One or more custom game properties. See below.
- game_session_ strdata 
- A set of custom game session properties.
- game_session_ Sequence[str]queue_ arns 
- The ARNs of the GameLift game session queue resources.
- name str
- Name of the matchmaking configuration
- notification_target str
- An SNS topic ARN that is set up to receive matchmaking notifications.
- request_timeout_ intseconds 
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
- rule_set_ strarn 
- rule_set_ strname 
- A rule set names for the matchmaking rule set to use with this configuration.
- Mapping[str, str]
- Key-value map of resource tags. .If configured with a provider default_tagsconfiguration block present, tags with matching keys will overwrite those defined at the provider-level.
- Mapping[str, str]
- A map of tags assigned to the resource, including those inherited from the provider default_tagsconfiguration block.
- acceptanceRequired Boolean
- Specifies if the match that was created with this configuration must be accepted by matched players.
- acceptanceTimeout NumberSeconds 
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- additionalPlayer NumberCount 
- The number of player slots in a match to keep open for future players.
- arn String
- Matchmaking Configuration ARN.
- backfillMode String
- The method used to backfill game sessions that are created with this matchmaking configuration.
- creationTime String
- The time when the Matchmaking Configuration was created.
- customEvent StringData 
- Information to be added to all events related to this matchmaking configuration.
- description String
- A human-readable description of the matchmaking configuration.
- flexMatch StringMode 
- Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
- gameProperties List<Property Map>
- One or more custom game properties. See below.
- gameSession StringData 
- A set of custom game session properties.
- gameSession List<String>Queue Arns 
- The ARNs of the GameLift game session queue resources.
- name String
- Name of the matchmaking configuration
- notificationTarget String
- An SNS topic ARN that is set up to receive matchmaking notifications.
- requestTimeout NumberSeconds 
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
- ruleSet StringArn 
- ruleSet StringName 
- A rule set names for the matchmaking rule set to use with this configuration.
- Map<String>
- Key-value map of resource tags. .If configured with a provider default_tagsconfiguration block present, tags with matching keys will overwrite those defined at the provider-level.
- Map<String>
- A map of tags assigned to the resource, including those inherited from the provider default_tagsconfiguration block.
Supporting Types
MatchmakingConfigurationGameProperty, MatchmakingConfigurationGamePropertyArgs        
Import
GameLift Matchmaking Configurations can be imported using the ID, e.g.,
$ pulumi import aws:gamelift/matchmakingConfiguration:MatchmakingConfiguration example <matchmakingconfiguration-id>
To learn more about importing existing cloud resources, see Importing resources.
Package Details
- Repository
- AWS Classic pulumi/pulumi-aws
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the awsTerraform Provider.